A few years ago I designed a original hero based off of the japanese TV franchise Kamen Rider, and I recently decided to model his helmet in 3d. The model itself was built entirely in 3ds max and I used Substance Painter work on the textures of the model.

Helmet 1

Helmet 2

Helmet 3

Helmet Wireframe

Helmet Wierframe 2

Helmet Clay

Helmet Clay 2

Helmet Base Texture

Tooth textures

Helmet Normals

Tooth Normals